You inherited a book of remedies, and you're the only one who can read it. 

That's most of it. The world fell apart, the doctors are gone, and people turn up at your door sick or hurt with nowhere else to go. You hear them out, work out what's actually wrong, and make them something from the book: a poultice, a tea, a boiled-down decoction. Right plant, right method, right amount. Wrong amount and you hurt them. Do enough good and people call you a healer. Do enough harm and they start calling you a witch.

It's slow and quiet. No combat, no timer breathing down your neck. Just the book, the door, and the work.

In this slice (~20 minutes): diagnose clients in plain words 

· read a real book with a page per plant 

· make remedies at the bench 

· forage, and grind natural pigments in a little 3D mortar 

· earn better gear.

Runs in the browser, built for phones — portrait, one thumb.

The herbs and how they work are based on real herbalism. The names and doses are made up. It's a game. Don't use any of it on a real person.

****If you run into an issue, please let me know! I'm looking to improve the game and fix any problems you encounter.

(Credits — models by Hunter Paramore & Joe Dorman via Poly Pizza (CC-BY); UI sounds by JDSherbert; music by Abstraction (CC0); plates from Köhler's Medizinal-Pflanzen, public domain. Full list in-game under Settings → Credits.)

StatusIn development
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
Authormelitae
GenreSimulation
Made withGodot
TagsAtmospheric, Cozy, Crafting, herbalism, Post-apocalyptic, Singleplayer
AI DisclosureAI Assisted, Code, Graphics, Text

Comments

Log in with itch.io to leave a comment.

Thanks for checking out my game. Please leave a comment with any rating so I can work toward improvements.