You are alone in the woods at night, and the dark is listening.

Something hunts you. You will never see it, but you will feel it: the edges of your sight darkening, a whisper of where it might be, your own heartbeat climbing. It finds you by sound.

Every step is a decision. Creep and you’re near-silent, but vulnerable; hurry, and the ground betrays you. Grass swishes, dry leaves crunch, twigs snap. A glowing risk-cone reads the ground ahead, green to red, so you can pick a quiet path… if you have the patience.

There is no safety. Just how long you can last and how far you can go before it hears enough. And the farther you travel, the keener it gets.

How to play

  • Drag to move — the direction you drag steers you, the distance sets your speed (close = a quiet creep, far = a loud stride).
  • RUN to sprint — fast, but it screams your location.
  • Watch the noise meter and the risk-cone. Stay loud too long and the red closes in.
  • Survive. Beat your best time and distance.
  • Play on desktop or mobile.

Join the Discord

Share feedback, report bugs, and follow development: discord.gg/zh4fF3zsF

Early prototype — rough edges and placeholder bits remain. Feedback very welcome.

Credits

Published 6 hours ago
StatusIn development
PlatformsHTML5
Authormelitae
GenreSurvival
Made withGodot
Tags3D, Atmospheric, Creepy, Dark, Horror, Low-poly, Singleplayer, Stealth
AI DisclosureAI Assisted, Code, Graphics

Development log

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